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resume

From Italy to the Northland

Constantly focused on innovation.

Always willing to take the risk of exploring new ideas, new gameplay mechanics and new design approaches to craft unique and emotionally engaging interactive experiences.

WORK EXPERIENCE

Game and Level

Design

Toca Boca   |  Brand new concept   |  2017  |   Play Designer

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Bad Seed   |  The Beggar's Ride   |   2015-16  |   Creative Director

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Bad Seed   |  Sleep Attack TD  |   2014  |   Creative Director

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Bad Seed   |  Sheep Up!   |   2012-13  |   Creative Director

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Ubisoft   | Raving Rabbids: Alive & Kicking   |   2011  |   Game and Level Designer

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Ubisoft   | Motion Sports   |   2010  |   Game and Level Designer

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Ubisoft   | We Dare   |   2010-11  |   Game and Level Designer

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Ubisoft   | My Secret World   |   2008  |   Game and Level Designer

Interaction

UX, UI Design

D-Wok   |   Martini Digital Book and Games   |   2011-12  |   Concept, UX and UI Designer

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D-Wok   |   Telecom per Stazione Futuro   |   2011-12  |  Concept Designer

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Id-Lab   |   Tecnologic@mente Games and RFID exhibition   |   2008 |   Interaction Designer

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Id-Lab   |   Creative Workshops   |   2007  |  Concept and UX Designer

education

Ubisoft Paris   |   Design Accademy   |   2010

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Ubisoft Paris |   Accessibility Training   |   2008

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AGON |  Electronic Music and Sound Editing   |   2003-04

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Politecnico di Milano |  Bachelor's Degree in Design   |   2004

technical Skills

Software

Engine

Platforms

Tools

Adobe Creative Suite  |  Microsoft Office  |  MS Visio  |  OmniGraffle.

 

Unity 3D   |   Proprietary Engine

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Xbox 360  |  Microsoft Kinect  |  Nintendo Wii  |  Nintendo WiiU  |  Nintendo DS  | 

Apple TV  |  iOS  |  Android  |  PC

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Perforce  |  Scrumworks  |  Trello  |  Mantis  |  Jira  |  Google Docs  |  OpenOffice

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