resume
From Italy to the Northland
Constantly focused on innovation.
Always willing to take the risk of exploring new ideas, new gameplay mechanics and new design approaches to craft unique and emotionally engaging interactive experiences.
WORK EXPERIENCE
Game and Level
Design
Toca Boca | Brand new concept | 2017 | Play Designer
Bad Seed | The Beggar's Ride | 2015-16 | Creative Director
Bad Seed | Sleep Attack TD | 2014 | Creative Director
Bad Seed | Sheep Up! | 2012-13 | Creative Director
Ubisoft | Raving Rabbids: Alive & Kicking | 2011 | Game and Level Designer
Ubisoft | Motion Sports | 2010 | Game and Level Designer
Ubisoft | We Dare | 2010-11 | Game and Level Designer
Ubisoft | My Secret World | 2008 | Game and Level Designer
Interaction
UX, UI Design
D-Wok | Martini Digital Book and Games | 2011-12 | Concept, UX and UI Designer
D-Wok | Telecom per Stazione Futuro | 2011-12 | Concept Designer
Id-Lab | Tecnologic@mente Games and RFID exhibition | 2008 | Interaction Designer
Id-Lab | Creative Workshops | 2007 | Concept and UX Designer
education
Ubisoft Paris | Design Accademy | 2010
Ubisoft Paris | Accessibility Training | 2008
AGON | Electronic Music and Sound Editing | 2003-04
Politecnico di Milano | Bachelor's Degree in Design | 2004
technical Skills
Software
Engine
Platforms
Tools
Adobe Creative Suite | Microsoft Office | MS Visio | OmniGraffle.
Unity 3D | Proprietary Engine
Xbox 360 | Microsoft Kinect | Nintendo Wii | Nintendo WiiU | Nintendo DS |
Apple TV | iOS | Android | PC
Perforce | Scrumworks | Trello | Mantis | Jira | Google Docs | OpenOffice